2W GT3 Endurance Challenge | Season 1

Hosted by 2W SimRacing: Corporate Simsport LMU on PC
Start Date
Next Round

2W Open GT3 Championship | Season 1 Rules

1. General

The 2W Open GT3 Championship is an open community championship hosted in Le Mans Ultimate and managed through SimGrid.

Drivers of all experience levels are welcome, provided they race safely, predictably, and respectfully. By registering, all participants agree to follow these rules and any additional instructions issued by the championship administration.

2. Championship Format

The championship consists of:

  • 10 championship rounds
  • 2 drop results
  • GT3 cars
  • 2-hour practice
  • 20-minute qualifying
  • 90-minute race
  • Open pit strategy

Only each driver's best 8 results count towards the final championship standings. Administrative penalties and penalty points cannot be removed or cancelled through the drop-result system.

3. Registration and Attendance

Registration must be completed through SimGrid. Registration for individual rounds may also be required. Please only register for a race if you intend to participate. If you are unable to attend, withdraw as early as possible so that another driver can take the available grid slot.

Drivers should use the same name in SimGrid and Le Mans Ultimate wherever possible. Repeated no-shows, inappropriate conduct, unsafe driving, or rule violations may result in removal from the championship.

4. Car Selection

Drivers may freely select their GT3 car until the start of the first championship race. Once the first race has started, the selected car is fixed for the remainder of the season. A car change during the season is permitted but results in a 10-point championship penalty for each change. To change a car, contact the administration via discord.

5. Event Format

Each championship round consists of:

  • Practice: 2 hours
  • Qualifying: 20 minutes
  • Race: 90 minutes

The official schedule, server information, lobby code, password and event-specific information will be published through SimGrid or the designated championship communication channels.

Drivers are responsible for checking all relevant information before each round.

6. Pit Strategy

Pit strategy is open. Unless stated otherwise in the event details, there is no mandatory pit stop, refuelling, or tyre change. Each driver is responsible for fuel, tyres, repairs, and pit settings. Pit entry and exit lines must be respected, and drivers leaving the pits must not interfere with cars already on track.

7. Driving Standards

All drivers must race fairly, respectfully, and predictably.

Drivers must:

  • Avoid unnecessary contact
  • Leave sufficient racing room
  • Make controlled overtaking attempts
  • Avoid deliberate blocking or reactive moves
  • Rejoin the track safely
  • Respect flags, track limits, and in-game penalties
  • Adjust their driving to traffic, weather, and track conditions

Intentional contact, retaliation, deliberate obstruction, or reckless driving will not be tolerated. The right to a corner does not remove the responsibility to avoid an incident where reasonably possible.

8. Qualifying

Drivers on a flying lap have priority over drivers on an out lap, in lap, or invalidated lap. Drivers who are not on a flying lap must avoid obstructing other cars. Drivers on a flying lap remain responsible for approaching slower traffic safely. Create a sufficient gap before starting a flying lap and do not slow down in dangerous or unpredictable locations.

9. Start and First Lap

Extra caution is required during the race start and first lap. Drivers must consider cold tyres, cold brakes, reduced visibility, and the number of cars around them. Leave additional space and avoid unrealistic overtaking attempts.

First-lap incidents caused by excessive aggression or a lack of caution may be judged more severely.

10. Overtaking and Defending

The attacking driver is responsible for ensuring that an overtaking attempt can be completed safely and under control. A driver may make one defensive move before the braking zone. Additional reactive moves are not permitted. When a meaningful overlap has been established, both drivers must leave sufficient space.

Dive-bombing, forcing another car off track, or using contact to complete an overtake is prohibited. A position gained through contact or by leaving the track should be returned safely at the earliest opportunity.

11. Rejoining the Track

After leaving the track, spinning, or being involved in an incident, drivers must only rejoin when it is safe. Check approaching traffic, rejoin gradually, and avoid crossing the racing line unnecessarily. If the car is facing the wrong direction, remain stationary until it is safe to recover.

Unsafe rejoins may result in a penalty.

12. Blue Flags and Lapping

Slower or lapped drivers must remain predictable and should provide a safe opportunity for faster cars to pass. The faster driver remains responsible for completing the overtake safely. Slower drivers should hold a consistent line and avoid sudden movements. They are not expected to leave the track or make unsafe manoeuvres.

Patience and awareness are required from both drivers.

13. Technical Issues

Each driver is responsible for a stable internet connection and functioning equipment. Drivers experiencing severe lag or technical problems that create a risk for others may be asked to leave the server.

The race will normally continue after individual disconnects, game crashes, or hardware failures. A restart will only be considered if a major server-side issue affects a significant part of the grid.

The final decision rests with the championship administration.

14. Incidents and Penalties

Incidents may be reviewed by the championship administration.

Incident reports must be submitted through the designated channel within the stated deadline. Reports must be factual and respectful. Public accusations or personal arguments are not accepted as incident reports.

Possible penalties include:

  • Warning
  • Time or position penalty
  • Championship point deduction
  • Qualifying restriction
  • Pit lane start
  • Disqualification
  • Suspension
  • Exclusion from the championship

Returning a position or accepting responsibility may be considered during the review but does not automatically prevent a penalty. In-game penalties must normally be served and will only be amended in clear cases of a game or server error.

15. Community Conduct

All participants must communicate respectfully on SimGrid, in the game, in voice or text channels, on streams, and on social media. Personal attacks, harassment, discriminatory language, threats, public accusations, or disruptive behaviour will not be tolerated.

Disagreements must be handled calmly through the designated administrative or protest channels.

16. Administration

The championship administration may amend the rules, schedule, or event settings where necessary to ensure fair and reliable competition. Relevant changes will be communicated through SimGrid or the designated championship channels. Situations not explicitly covered by these rules will be assessed based on fairness, sporting conduct, and the circumstances of the individual case.

17. Final Principle

Competitive racing is encouraged, but fairness and respect always come first. Race hard, leave space, remain predictable, and treat every participant with respect.

Good luck, have fun, and see you on track!

Registration

41 Followers · 7 Events

LMGT3 - Split 1
8 20
Entry Requirements

Keep up to date with all event related announcements and communications via 2W SimRacing: Corporate Simsport's Discord Server.

  • Aston Martin Vantage AMR GT3 Evo
  • BMW M4 LMGT3
  • Chevrolet Corvette Z06 GT3.R
  • Ferrari 296 GT3
  • Ford Mustang GT3
  • Lamborghini Huracan GT3
  • Lexus RC F GT3
  • McLaren 720S GT3 Evo
  • Mercedes-AMG GT3 Evo
  • Porsche 911 GT3 R
Max Allowed Penalties
0 Points
No Show Penalty
2 Points
Withdrawals Allowed
5